JETGRAVE

One contract. Three pilots. No retreat.

Coming to Steam
1–3
players
10
mission campaign
6
airframes
9
ordnance types
11
major encounters
30
achievements

Out of the East

Almost overnight, the Ascendancy rose from the East—a rebel army fielding machines no upstart should be able to build.

The Union of Free Nations has the army to stop the Ascendancy, but no minister willing to authorize a war. While committees debate jurisdiction and officials pass the blame, Union High Command quietly hires mercenary pilots to make the problem disappear.

Win, and the Union will praise its own decisive leadership. Die, and it never heard of you.

That is the contract. Welcome to JETGRAVE.

The contract loop

Fight. Earn. Refit. Choose.

Fight

Take on readable, hard-hitting aerial operations.

Earn credits

Complete contracts and optional operations.

Refit

Choose an airframe, upgrade its primary gun, and arm ordnance.

Choose

Open the map and decide which operation comes next.

Couch co-op

One to three pilots on one machine.

Online co-op

Direct-IP play for up to three players.

Replay and achievements

The contract changes

New Game+ brings harder waves, primary-gun level increases, a classified fourth pilot, and a classified additional operation.

30 achievements track pilots, loadouts, missions, and challenge runs.

The squadron

Choose your pilot

Three mercenary pilots, each with a combat passive. Bring the whole squadron in co-op.

David Kowalski, callsign Rook

Rook

David Kowalski

“Fifteen years of close air support. Never lost a contract.”

Ordnance Expert: Increased special weapon damage.

Jazmin Ortiz, callsign Wraith

Wraith

Jazmin Ortiz

“I don't need a wingman. I am the wingman.”

Fast Recovery: Greatly reduced recovery time.

Lee Xiong, callsign Iron

Iron

Lee Xiong

“They call me Iron for a reason. Take your best shot.”

Damage Mitigation: Equipped with damage shields.

New Game+ dossier: Classified fourth pilot

The hangar

Six airframes. Nine ordnance types.

Every airframe carries a distinct primary gun. Upgrade it, then combine it with ordnance to build a loadout for the next operation.

Sky Falcon

5 HP

Forward Volley

Straight volleys gain additional rounds as the gun levels.

Red Stryker

6 HP

Overdrive Cannon

Hold to spin up; release to vent heat before it jams.

Desert Viper

4 HP

Suppression Fire

Forward fire plus downward angles for ground coverage.

Iron Warthog

8 HP

Heavy Shell Cannon

Explosive shells deal splash damage and clear missiles.

Ghost Phantom

5 HP

Spread Fan

A widening fan adds alternating angled rounds.

Black Nemesis

7 HP

Seeker Swarm

Homing darts fan out, then track targets ahead.

Special ordnance

Lock Missile

Tracks the nearest enemy.

Cluster Buster

Eight orbiting blasts clear enemy fire.

Spread Shot

A fifteen-volley machine-gun fan.

Caltrops

Rapid-fire rear-guard spikes.

Dropbomb

A gravity bomb that steers to its target.

Guard Field

A shield bubble that negates incoming fire.

Upstrike

A sustained up-right cutting laser.

Rain of Fire

A screen-wide airstrike.

Pulse Laser

A charged, piercing blast.

Major encounters

Eleven ways to die

War machines, champion aces, and things that should not move.

Sandstorm encounter

Sandstorm

A gunship locks down the desert corridor.

Canopy Reaper encounter

Canopy Reaper

A jungle gunship leaves no cover standing.

Stratofortress encounter

Stratofortress

A flying fortress owns the open sky.

Iron Eagle encounter

Iron Eagle

An untouched flagship bomber controls the pass.

Tempest encounter

Tempest

A lightning-fast interceptor rules the storm.

Colossus encounter

Colossus

A weapons plant on rails rolls into battle.

Warlord encounter

Warlord

The Ascendancy’s champion ace awaits.

God-King Commander encounter

God-King Commander

The contract reaches the seat of command.

Classified encounter

Classified

Something impossible rises from the sea.

Classified encounter

Classified

The foundry’s largest machine moves all wrong.

Classified encounter

Classified

A sleepless fortress is already watching.

The campaign

Four fronts, marching inward

Ten distinct first-run environments across four fronts. Choose among nonlinear operations; optional bosses award campaign salvage or mysterious relics.

  1. 01

    Frontier

    Break the newly seized border and open multiple routes inward.

  2. 02

    Interior

    Strike supply lines, mountain defenses, and a secret at sea.

  3. 03

    Stronghold

    Push through storms, engineering works, and corrupted factories.

  4. 04

    Command

    Take the contract through to its final operation.

Welcome to JETGRAVE.

One contract. Three pilots. No retreat.

Coming to Steam